

This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay.


"We will now spend more time listening, adjusting, balancing and tuning. "We’re turning off all in-game purchases," DICE GM Oskar Gabrielson's statement reads. Crystals used for microtransactions will be re-implemented at a later date. Instead, all progression in multiplayer will be accomplished via gameplay. ( Updated with EA's statement) Hours ahead of the game's launch in North America and after its launch in other territories, EA has confirmed that crystals cannot be purchased any longer to use toward in-game crates, which include Star Cards, emotes, and other resources. As Star Wars Battlefront II launches, the ability to purchase crystals, the sequel's in-game currency, for in-game microtransactions, is currently unavailable for players, and EA has confirmed that it has pulled microtransactions from the game temporarily.
