

Hitler may fall but other more stringent forces may arise as a result. The real task is in getting results and suffering as minimal losses as possible."Ĭreate a United States that has no interest in assisting Europe while battling against Germany. "Think of your units and resources like numbers on a piece of paper. Modify that national focus and watch the pieces fall. Choose a few traits and you could recreate what the United States and Germany would have always done during the war. Things are further flipped when you realize how much your national unity – which influences how strongly your country will fight to the death – can be affected and changed.

What if you dedicate too much to research and not enough to the right composition of naval fleets? How will this affect your potency in sea battles? How will your troops reach different conflicts across the globe? What will ultimately happen to your stake in the war? These decisions aren’t meant to be taken lightly – this isn’t a conflict where you can simply recover from a fatal plan. It’s then down to managing resource lines, prioritizing the kinds of weapons and vehicles you want built, the soldiers to train, researching important discoveries and just deciding where your focus should lie. Seven major powers including the United States, Japan, France and whatnot are available to choose from but you can also opt for smaller nations. From here, players can choose their nation and modify the difficulty for changes in research time and political power gain. There are actually two unique scenarios for players to begin from: 1936 where the war is just getting started and thus any side is a viable option for building a base army and 1939, where Germany is already pretty large and in charge and your job will be managing armies while also ensuring steady resource management. Hearts of Iron 4 doesn’t just take place during World War II. "What if you dedicate too much to research and not enough to the right composition of naval fleets? How will this affect your potency in sea battles?" The good news? It rewards that learning to an amazing degree as well. What’s more, it reinforces that commitment to learning and growing to an absurd degree.

You’re probably expecting me to tell you that Hearts of Iron 4 subverts that but this is a grand military strategy game. The amount of sheer learning required to re-adjust to each new title, to learn and attempt to conquer a brand new blank easel of strategy. It’s not so much the scale or the options or the freedom – that’s what makes them awesome – but it’s the commitment in time. 4X games, despite my enjoyment of them, will forever be a thorn in my gaming life.
